Saturday, August 11, 2012

Trying to get 3d model to work right in Unity

So there's this problem I'm having importing my ship into unity.  I import it and once I hit the buttons to guide it; it acts very wonky.  Not in the way I programmed it at all.  Not sure what I'm doing wrong.

1 comment:

  1. Hey Neal. It's Tom from Activision. I was having similar issues when importing things into Unity from 3ds Max. I had to mess with the pivot point in max, as well as center my object on the origin in max. (0,0,0)

    ReplyDelete